There's a dozen or so different 'characters' you can choose to play as, but this is entirely cosmetic and has no real effect on gameplay. Players take on the role of members of a squad (of up to 6) being sent into hot zones to eradicate the Zed threat there. Kevin Clamely, founder and CEO of Horzine Biotech, was commissioned by the UK government to genetically engineer the 'perfect soldier.' Long story short, Kevin went insane and used the genetic material of his family, friends, self, and just some unlucky bastards he yanked off the street to create a cloned army of horrific biological killing machines that swarmed out of the lab, destroyed London, ravaged the UK and then moved on to Continental Europe. The premise of the game is that a de-facto 'Zombie Apocalypse' scenario has overtaken europe, but technically the zombies aren't zombies, they are vat-grown genetically altered quasi-human abominations that, for purposes of brevity, are referred to as 'Zeds.'Ī brilliant geneticist named Dr. In-game currency to purchase cosmetic items 'Merchant' method of gaining weapons instead of finding them along the wayĮmphasis on survival/eradication instead of reaching a 'safe point.' Less plot/meaningful dialog, no real story arc